Chunks Noir
Starfield

Quest Summary

Role: Quest Designer

Team Size: 3

Engine: CreationKit

Mod Published On: 17 December 2024

Story: In Chunks Noir, players investigate the disappearance of Detective Benny Bologna. The mystery reveals a conspiracy involving Chunks, leading through Benny’s office, Chris Chorizo’s apartment, and the Paradiso Hotel. The trail leads to the Chunks Factory housing a machine that turns humans into Chunks. Players choose to fix, destroy, or leave it.

Gameplay: Light Combat, dialogue, and audio recordings

Power Fantasy: Stopping a man-eating machine from its evil deeds.

Quest Rewards: Unique weapon, unique outfit, unique consumable, credits, and XP.

My Role

As the quest designer for Chunks Noir, I was responsible for:

  • Pitching the initial concept for the mod and developing the central questline, shaping the overall narrative and gameplay experience.

  • Managing quest progression, ensuring seamless transitions between objectives, NPC interactions, and enemy encounters.

  • Creating 16 unique NPCs, handling their design, animations, and interactions, including implementing scenes and dialogue trees.

  • Designing and adding new player gear, including a custom outfit, weapon, and consumable to enhance gameplay immersion.

  • Overseeing the integration of all quest components into a cohesive and polished final product, ensuring functionality and a smooth player experience.

Chunks Noir Concept & Planning

Quest Structure

Quest Stages:

Implementation Details

Quest Objectives:

Properties for Script Fragments:

Creature Jumpscare Combat Example:

In this scene, the player is inside the Chunks facility looking for the Machine. They pick up a keycard, head deeper into the factory and encounter some rogue creatures.

Stage 185:

Stage 190:


Benny Interaction Example:

In this scene, the player finally catches up with Detective Bologna, only to find him injured and dying. They share one final conversation.

Scene with Benny in CreationKit:

Stage 220:

Stage 230:


Machine Interaction Example:

In this scene, the player finally confronts “The Machine.” After speaking with it the player has the choice on if they want to fix The Machine to not thirst for people, destroy it or leave it be.

Scene with The Machine in CreationKit:

Player’s Branching Dialogue in CreationKit:

Stage 242:

Stage 245:

Stage 248:

Stage 250:

Additional Images